Rushing for Level 8 and stabilizing with Baron is possible, but if you give your entire economy for it you might struggle finding your win conditions later in the game and the Baron won't ensure your win streak. This comp works well in specific Regions like "Placidium Library" since you can guarantee yourself a Void Emblem in Stage 3-5 for an early Herald and the setup for 8 Void later. If you can't find Reksai*3 you can sell her and transfer the items to Yasuo*2 to run a Duo Carry Challenger Carry setup. Your best win condition is to roll for Reksai*3 together with Kaisa*2 as your main win condition and don't try to rely on Baron too much. Void is an easy comp to play, but it can still struggle to properly close out the game due to nerfs to Baron Nashor and a Bug that is causing Baron to start the fight with less HP. Once you're stabilized you can push towards Level 8, usually around Stage 5-1 and look for Bel'Veth to run Baron Nashor to secure your late game. From here push for Level 7 either in Stage 3-5 or 4-1 and look for Kaisa, since she will act as your main carry. Preferably open the game with +1 to Void with the help of an Augment so you can place 6 Void in Stage 3-2 with Level 6 to stabilize. Try to protect Aatrox in the second row, if he dies with a Demacia Emblem, he will NOT respawn with a Demacia Item. If you find a Demacia Emblem give it to Aatrox. In late game you want to add Heimerdinger and Aatrox to cap out your board. If you decide to push for Level 8 first you can set yourself with Lux + Garen/Nasus/Aatrox as your carries to get you through the mid game. This decision is based on your state of the game and if you are contested. From here you can decide if you want to stay on Level 7 and slow roll your interest for Garen*3 and Sona*3 or push for Level 8. You can also run Teemo + Sett/Nasus as an alternative. Push for Level 7 in early Stage 4 and play 7 Demacia if you found Lux/Jarvan. With Level 6 you want to have 5 Demacia and Sett/Teemo on your board. You can either open with strongest baord or lose streak and prepare for larger roll down in Stage 3-2. Your Backline makes great use out of the bonus mana, while your Frontliners like Garen/Nasus/Aatrox benefit heavily from the bonus movement speed. The core behind this comp is the Master Yi Legend and his very powerful combat Augments "Pumping Up" and "Gotta Go Fast". Already an up and coming comp in the previous patch, the Demacia Reroll received a lot of useful small buffs with Patch 13.16 while the competition was nerfed away. With Level 9 you can add more Legendaries like Aatrox/Heimerdinger/K'Sante etc to help cap out your board.ĭemacia is currently showing up as the trait to potentially dominate Patch 13.16. With 4 Invoker and the bonus mana gain from the Master Yi Augment, he will have a huge impact on your fights. One of your late game win conditions is Ryze. Tank items can go on Sejuani or Shen, depending on who you find first. You core item build is with two Guinsoo's Rageblade + Deathblade or Gunblade for Aphelios. How much gold you spend in your roll down depends on your game state and how contested you are in the lobby. Often times you can already stabilize with Aphelios*2. You want to be Level 6 in Stage 3-2 and Level 7 in either Stage 3-5 or 4-1 and roll for your core units. After the B Patch the more popular strategy is now to take the Master Yi Legend for Pumping Up + Gotta Go Fast and flex between Demacia and Aphelios. The initial comp took the Vladimir Legend for Transfusion + Ascension to beef up your team and stall the fight with Bastions until Ascension kicks in. Currently there are two popular versions. Aphelios Carry was not hit as hard as many expected from the 13.16b Patch and continues to dominate the meta.
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